Version 0.11 (Foreseen Date: 2013-07-31)
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Feature | Status |
dntMapEditor: Light editor | Pending |
Implement more talents | Partial |
Use of more equipments (clothes, etc) | Pending |
New missions | Pending |
Implement LFA (OGA) destroyed walls for outdoor maps | Initial |
Syncronized sounds with animation frames | Pending |
Render of weapons on MD5 models | Pending |
Blender widgets to direct set DNT objects values | Pending |
Changes to Door opening not stuck the player | Pending |
Redesign journal window | Pending |
Version 0.10 (Released Date: 2012-09-15)
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Feature | Status |
BUGFIX: heightmap2dnt: Missing |
Done |
Highlight connections on Minimaps | Done |
BUGFIX: Changes on the bump mapping shader to suppor not so recent video cards (Geforce 6 series) | Done |
dntMapEditor: Map sounds editor | Done |
Use of area-affect talents | Done |
BUGFIX: Restrict SDL_ttf to >= 2.0.10 in ./configure script | Done |
New menu and game-over musics (qubodup suggestions) | Done |
New portraits (thanks to nubux, qubodup and scribe) | Done |
Lockable doors | Done |
Dialog checks against factors (instead of only numerical values) | Done |
dntMapEditor: Edit locked door parameters | Done |
Decrease the "A*" delay for Playable Character | Done |
Add a brief text alert when Playable Character A* fails to find a path | Done |
Option to always highlight connections on maps (enabled by default) | Done |
Surface texture indicating "possible-to-walk" positions on map | Done |
Mouse Wheel Scroll Zoom | Done |
BUG FIX: sound files with size lesser or equal to single buffer aren't played! | Done |
Sound Effects for button press and release | Done |
Select dialog options via keyboard | Done |
BUGFIX: A dialog options sometimes is selected, as it isn't waiting for the mouse button release to open the window | Done |
BUGFIX: Disable collision for dead characters to avoid path block | Done |
Script to control chicken idle behaviour | Done |
BUGFIX: dntPartEditor: added mouse cursor render | Done |
BUGFIX: dntPartEditor: fixed a bug on current particle counter and elements menu | Done |
BUGFIX: OSX: character portrait draw on game screen mixes red with blue | Done |
Script to control chicken idle behaviour | Done |
Campaign abstractions to allow more easy engine customization | Done |
Initial Script for default campaign | Done |
dntMapEditor: Some improvements to wall editor | Done |
Version 0.9 (Released Date: 2012-05-26)
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Feature | Status |
New models | Done |
New maps | Done |
gui: rolBar use position button to scroll text | Done |
BUG FIX: possible double OpenAL stop when releasing an ogg_stream | Done |
BUG FIX: Fixed an undesired loop with a sound file lesser than the buffer | Done |
gui: button type: KEEP_PRESSING | Done |
Setting delta to models minY when lesser than 0 | Done |
script: new functions: callAnimation, setAnimation, playSound | Done |
New script to controll cattle idle behaviour | Done |
Support for "idtech4" "md5" models and animations | Done |
BUGFIX: script: bug on jumping from "else if" statements when an if was successfull | Done |
3D messages can be static on Y axis | Done |
BUGFIX: Fixed a bug that allowed a playable character to walk while not on its turn; | Done |
BUGFIX: corrected mapLights set | Done |
BUGFIX: corrected the offset to avoid glitches between rendered floor surfaces and shadows | Done |
New script to controll beggar's idle behaviour | Done |
Adjusts and fixes to the A* implementation | Done |
Simplified number of skills (current skills now are 12) | Done |
Removed the class Administration Student (too much unbalanced) | Done |
Disable vsync via OpenGL for better OSX performance | Done |
Verify sight when NPC select a target enemy and when PC or NPC do an action | Done |
mapEditor: Support for skorpio OD tilesets | Done |
BUGFIX: When attacked and without a target enemy, set the current character target as the attacker | Done |
BUGFIX: Fixed a segfault when money object check after object removed from map | Done |
BUGFIX: Fixed a bug on removing no more used scene nodes lists | Done |
Version 0.8 (Released Date: 2011-12-19)
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Feature | Status |
Money Split (for barter and inventory) | Done |
New Missions | Done |
New maps | Done |
BUG FIX: Fixed a freeze when drinking a beer | Done |
map: Add object rotation to all axis | Done |
dntMapEditor: Tool to select and edit objects | Done |
New Bounding Box class | Done |
Apply Frustum Culling to shadows | Done |
dntMapEditor: Grid Mode alternative for object move on XZ plane | Done |
dntMapEditor: Show Mouse World coordinates | Done |
gui: define mouse hint for all gui objects | Done |
Add support for MacOSX | Done |
Add shader for texture splatting | Done |
BUG FIX: some object aren't removed from list | Done |
BUG FIX: Level up with skills applied to skill points | Done |
BUG FIX: Shadow is white on some video cards | Done |
New models | Done |
Scene and sceneNode abstractions | Done |
Character info text when mouse over portrait | Done |
gui: added object visibility flag | Done |
Version 0.7 (Released Date: 2011-02-28)
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Feature | Status |
New models | Done |
dntMapEditor: Better terrain editor | Done |
Default walls texture repeat to 64 (instead of 16) | Done |
Disabling shadow for low height sceneries at floor (avoid glitches) | Done |
dntMapEditor: Using dntList and defParser for list of files; | Done |
BUG FIX: Fixed the render of outdoor minimaps | Done |
heightmap2dnt: Added indoor map import (with walls); | Done |
New Textures | Done |
New race's images | Done |
farso: Capacity to create empty (without decorations) windows | Done |
Text over cursor | Done |
Added instantKill percentual to weapons | Done |
Add instantKilled percentual to characters | Done |
dntPartEditor: rewrite particle editor to be more intuitive | Done |
Simplify and generalize particle system | Done |
New main GUI layout | Done |
BUG FIX: Text renderer was adding last character 2 times when checking width | Done |
dntMapEditor: Plane editor for any kind of particles | Done |
New classes' images | Done |
dntMapEditor: Better wall editor | Done |
Version 0.6 (Released Date: 2010-08-15)
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Feature | Status |
Implement some initial talents defined at DNT Book | Done |
Capacity of using talents | Done |
Select new talents at character creation and at level up | Done |
Map reflexion enabled per square (instead ar per map) | Done |
BUG FIX: particles load was duplicating the last one | Done |
Faster run velocity | Done |
Render objects when equipped | Done |
New DNT logos | Done |
New mouse cursors | Done |
Particles follow NPCs too | Done |
Blood will follow character's head when needed | Done |
BUG FIX: a dead PC shouldn't enter the battle mode | Done |
Assign quick talents to shortcuts window | Done |
Rest button at shortcuts window | Done |
Apply Character's displacement value | Done |
Version 0.5.1 (Released Date: 2010-04-13)
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Feature | Status |
UTF-8 support for languages | Done |
Add Russian translation | Done |
Optimize text render code | Done |
Adjusts to battle balance/difficulty | Done |
Apply skill and attribute modifier to damage and heal points | Done |
BUG FIX: Possible hang up when player character dies | Done |
BUG FIX: Ammount of XP received on killing (was inverted) | Done |
BUG FIX: Possible segfault when saving files without images | Done |
BUG FIX: play of ogg files at big-endian systems | Done |
Adjusts to make possible the compilation at AmigaOS4 | Done |
Option to highlight current enemy in action at battles | Done |
Added stencil buffer size as option | Done |
When closing an window, activate previous one (not next one) | Done |
Version 0.5 (Released Date: 2010-03-23)
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Feature | Status |
Radiobox filter to the SkillWindow to only show race/class skills | Done |
BUG: Keep windows positions after map change! | Done |
2 new missions | Done |
BUG: Update inventoryWindow after receiving an item from a dialog | Done |
New maps | Done |
New models | Done |
Capacity to walk through low height objects | Done |
iaScripts can receive parameters | Done |
BUG: Fixed a memory leak on bTrees | Done |
BUG: Fixed a segfault at itemWindow | Done |
Better cxSel selection/deselection | Done |
BUG: Fixed continuous mouse move angle | Done |
Add modifier effects (drink) | Done |
Use of new objects (narcotics) | Done |
New dice-roll tests | Done |
BUG: shitf-run toggle for A* | Done |
Set initial animation state of models to a random value | Done |
iaScripts: accepting the use of - operator as 'signal change' | Done |
iaScripts: accepting literals as function parameters | Done |
Avoid too far away enemies NPCs act at a distant fight | Done |
'Rest' action for party | Done |
Version 0.4 (Released Date: 2009-06-22)
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Feature | Status |
Projective Shadows | Done |
Tutorial to the battle system (as an in-game comic book) | Done |
Missions Journal Window | Done |
New Models | Done |
New Mission | Done |
New Maps | Done |
Use more objects | Done |
Minimap More closer (and translatable) | Done |
In-game comic book objects (items) | Done |
Fix a bug at sound controller when exiting game | Done |
Fix a bug at some reflexions | Done |
Ammo for Weapons | Done |
Way to Populate NPCs initial inventories | Done |
Balanced Barter Imposition Tests | Done |
Fix bug when loading game with inventory window opened | Done |
Fix bug that let you use itens without attack actions | Done |
Fix to PC orientation angle after load a game | Done |
Fix Save Files to save Character Experience points (forgot!) | Done |
Fix lost object when trying to equip a weapon by "using it" when already have another weapon eqquiped | Done |
Define Keyboard keys at options; | Done |
Fix a bug on DNT installation of bin directory and default options file; | Done |
Fix a bug when sound effect file doesn't exist | Done |
Set the difficulty to use medical itens as AC/2 | Done |
Change target enemy color under battle mode | Done |
New tabButton style to listText gui objects | Done |
Low intelligence character (<6) can only speak gibberish | Done |
Exit battle mode when no more enemies in battle range | Done |
Keep NPC Psycho Status at modState | Done |
Version 0.3.2 (Released Date: 2008-12-17)
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Feature | Status |
Fix a bug on saveWindow when saving over an existent save file | Done |
Fix a bug on script's interpreter of else if jumps; | Done |
Fix a bug that keeps dead characters alive after save file load | Done |
Fix mouse 3d world projection outside the indoor map limits | Done |
Fix the text input on saveWindow (was too slow) | Done |
Fix a bug of losing the equipped weapon after loading save file | Done |
Fix a bug of Santa model won't completly finish the die animation | Done |
Showing Mission Failure! at 3D messages (not only on briefing) when fail to complete a mission | Done |
Fix to update health bar after load save file | Done |
Version 0.3.1 (Released Date: 2008-12-15)
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Feature | Status |
Playable Character's "Run" Animation/Action/Option | Done |
Anisotropic Texture Filter | Done |
Version 0.3 (Released Date: 2008-12-08)
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Feature | Status |
Initial approach to move NPC on battle | Done |
Only draw battle move circle if have move actions | Done |
Initial approach to NPC select the target to attack | Done |
Define sound effects per map | Done |
New Models | Done |
Character level up | Done |
Comic book cutscenes | Done |
Optimizations for outdoor rendering | Done |
Ranged options (sound volume, for example) changeable with a fill bar | Done |
Disable particles if no GL_Point extensions found (it will fix a segfault at the outdoor map) | Done |
Fix a bug at mouse coordinate (Screen->World) | Done |
Keep window state on map change (opened/closed) | Done |
Put Farview Distance as a Game Option | Done |
Re-enabled the outdoor terrain view frustum culling | Done |
Fix a bug when inserting a completed mission on mission controller | Done |
Fix a bug for inventory menu limits | Done |
Add icons to menus | Done |
Briefing at its own window | Done |
Load/Save Functions | Done |
Barter | Done |
Receive XP on killing, trickering and completing missions | Done |
Use of heal itens | Done |
New MiniMap Draw Method | Done |
Walls with different textures per side | Done |
MapEditor: tool to cut walls (knife) | Done |
New Missions | Done |
New Maps | Done |
Skill checks at dialogs | Done |
Finish the combat system implementation | Done |
Define multitexture as option (improve critically the outdoor rendering at old graphic cards, but disable the terrain texture splatting) | Done |
Fix Sun/Moon Position | Done |
Continuous walk with mouse | Done |
Call a read-only skills window at character's window | Done |
Use of Computers | Done |
Implement GUI tabBox | Done |
Define sound's interval time before loop | Done |
English spelling fixes (thanks to Elizabeth) | Done |
Fixed a bug at IA Script variable type check | Done |
VIM syntax files for DNT Script and Dialogs Languages | Done |
Use tabBox for Options and Inventories windows | Done |
Option: Show Enemies Battle Circles | Done |
Option: Auto End Turn | Done |
Apply Classes Saves and Bonus to Characters | Done |
Full French Translation (again, thanks to Elizabeth) | Done |
Getting user name and home on Windows | Done |
Version 0.2 (Released Date: 2008-06-08)
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Feature | Status |
Meteors and FireSpheres | Done |
Fix Bug on Remove no more used Models, and when dead with itens | Done |
Indoor Reflections | Done |
Apply Race and Class Skills Costs (1), not (2), and Skill Level Limits | Done |
Do some adjusts to the A* | Done |
Smooth Camera Movements | Done |
Workspace for compiling at M$ Visual C++ 6 | Done |
Use of some weapons | Done |
First Tutorial game maps | Done |
Missions | Done |
Initial stage story put on game | Done |
More objects | Done |
More characters | Done |
More possible actions | Done |
Define Script thing to rule the NPC behavior when not in battle mode | Done |
Make some Tutorial Missions | Done |
Terrain texture splatting | Done |
Finish the scalable collision detection system | Done |
Messages on 3D world | Done |
Convert all objects from .obj to cal3D | Done |
Script Language Implementation | Done |
Rewrite the GUI Renderer | Done |
Translate the code fully to English | Done |
Use GNU gettext for internationalization | Done |
Apply Race and Classes Attributes Modifiers | Done |
Don't let camera inner terrain and large objects | Done |
Use SDL_ttf for text fonts | Done |
Option to set screen resolution | Done |
Item Information Window | Done |
Better dynamic lights | Done |
Fix Bug on NPCs Fight Animations | Done |
Add make install | Done |
TextBox display text of various sizes, fonts and colors at same time | Done |
Anti-Aliasing | Done |
Playable Character Information Window | Done |
Optimize Static Scenery Objects Render | Done |
MapEditor: File Browser | Done |
Show races/classes/alignments in alphabetical order for any language | Done |
Version 0.1.1 (Released Date: 2007-05-20)
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Feature | Status |
Defined 35 FPS as the minimum one, instead of 50 FPS | Done |
Fix Bug on Makefiles (they aren't using things defined at the autoconf) | Done |
Fix Bug on A*: request a new path when not finished the movement to one maybe result in a crash | Done |
Fix Bug on .obj models definitions | Done |
Fix Bug on the inventory HEAD | Done |
Version 0.1 (Released Date: 2007-05-11)
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Feature | Status |
General Particle System | Done |
Fire | Done |
Smoke | Done |
Blood | Done |
Snow | Done |
Waterfall | Done |
Some Other Effects | Done |
Some AI | Done |
Character Navigation by Mouse (A*) | Done |
Some possible actions | Done |
More Characters | Done |
More Objects | Done |
Dialogs with NPCs | Done |
Rules System | Done |
Max Range of Action | Done |
Inventory | Done |
Take itens, bring itens | Done |
Engine Optimization | Done |
Better Sky | Done |
New Animations | Done |
Camera follow active character on height | Done |
More Sound Effects and Musics | Done |
Bugs Fixes | Done |
Dynamic Grass | Done |
Fight System | Done |
Doxygen Code Documentation | Done |
Full Character Creation | Done |
A Full Working MapEditor | Done |
Dynamic Lights & Fog per map | Done |
Fuzzy Logic | Done |
OpenAL for Audio | Done |
GUI more smooth and Functional | Done |
Camera Full Controlled by Mouse | Done |
Road | Done |
Time of the Day | Done |
Highlight portals on mouse over | Done |
Camera Modes (Drive and Follow) | Done |
More Options | Done |
Version 0.0.2 (Released Date: 2006-03-17)
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Feature | Status |
Support to Cal3D format for character models | Done |
Support for sound and music (SDL_Mixer) | Done |
Create some animations | Done |
Converts GUI to Graphical Engine | Done |
Add color mouse cursors | Done |
Colision detection more permissive | Done |
Makefile to compile on window$ (Dev-C++) | Done |
MiniMap | Done |
Constant character & camera velocity | Done |
Initial menu | Done |
Loading Screen | Done |
Functional and VERY ugly map editor (only on CVS) | Done |
Some new objects and NPCs | Done |
Options | Done |
Map to map navigation | Done |
New test maps | Done |
Skill Window | Done |
Objects Orientation | Done |
Better Floor & Walls Representation | Done |
Variable terrain height | Done |
Object pass throught | Done |
Interactive Doors | Done |
Mouse Selection | Done |
Sky Dome and Fog | Done |
Full English & Portuguese support | Done |
Partial French & Spanish support | Done |
Bugs Fixes | Done |
Version 0.0.1 (Released Date: 2005-05-30)
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Feature | Status |
View Frustum Culling | Done |
Static LOD (Level of Detail) | Done |
First Implementation of Colision Detection | Done |
First Step to animation (body division) | Done |
The Character can Walk (erh, fly??) | Done |
Camera Full Movimentation | Done |