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Version 0.5 (Foreseen Date: 0000-00-00)
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| Feature | Status |
| Minimap Tags | Pending |
| Capacity of using talents | Initial |
| Select new talents at level up | Pending |
| Money Divided at Barter | Partial |
| Radiobox filter to the SkillWindow to only show race/class skills | Done |
| BUG: Keep windows positions after map change! | Done |
| 5 new missions | Pending |
| BUG: Update inventoryWindow after receiving an item from a dialog | Done |
| New maps | Partial |
| New models | Almost |
| Capacity to walk through low height objects | Done |
| iaScripts can receive parameters | Done |
| BUG: Fixed a memory leak on bTrees | Done |
| BUG: Fixed a segfault at itemWindow | Done |
| Better cxSel selection/deselection | Done |
| BUG: Fixed continuous mouse move angle | Done |
| Add modifier effects (drink) | Done |
| Use of new objects (narcotics) | Done |
| New dice-roll tests | Done |
| BUG: shitf-run toggle for A* | Done |
| Set initial animation state of models to a random value | Done |
| iaScripts: accepting the use of - operator as 'signal change' | Done |
| iaScripts: accepting literals as function parameters | Done |
| Avoid too far away enemies NPCs act at a distant fight | Done |
| 'Rest' action for party | Done |
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Version 0.4 (Released Date: 2009-06-22)
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| Feature | Status |
| Projective Shadows | Done |
| Tutorial to the battle system (as an in-game comic book) | Done |
| Missions Journal Window | Done |
| New Models | Done |
| New Mission | Done |
| New Maps | Done |
| Use more objects | Done |
| Minimap More closer (and translatable) | Done |
| In-game comic book objects (items) | Done |
| Fix a bug at sound controller when exiting game | Done |
| Fix a bug at some reflexions | Done |
| Ammo for Weapons | Done |
| Way to Populate NPCs initial inventories | Done |
| Balanced Barter Imposition Tests | Done |
| Fix bug when loading game with inventory window opened | Done |
| Fix bug that let you use itens without attack actions | Done |
| Fix to PC orientation angle after load a game | Done |
| Fix Save Files to save Character Experience points (forgot!) | Done |
| Fix lost object when trying to equip a weapon by "using it" when already have another weapon eqquiped | Done |
| Define Keyboard keys at options; | Done |
| Fix a bug on DNT installation of bin directory and default options file; | Done |
| Fix a bug when sound effect file doesn't exist | Done |
| Set the difficulty to use medical itens as AC/2 | Done |
| Change target enemy color under battle mode | Done |
| New tabButton style to listText gui objects | Done |
| Low intelligence character (<6) can only speak gibberish | Done |
| Exit battle mode when no more enemies in battle range | Done |
| Keep NPC Psycho Status at modState | Done |
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Version 0.3.2 (Released Date: 2008-12-17)
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| Feature | Status |
| Fix a bug on saveWindow when saving over an existent save file | Done |
| Fix a bug on script's interpreter of else if jumps; | Done |
| Fix a bug that keeps dead characters alive after save file load | Done |
| Fix mouse 3d world projection outside the indoor map limits | Done |
| Fix the text input on saveWindow (was too slow) | Done |
| Fix a bug of losing the equipped weapon after loading save file | Done |
| Fix a bug of Santa model won't completly finish the die animation | Done |
| Showing Mission Failure! at 3D messages (not only on briefing) when fail to complete a mission | Done |
| Fix to update health bar after load save file | Done |
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Version 0.3.1 (Released Date: 2008-12-15)
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| Feature | Status |
| Playable Character's "Run" Animation/Action/Option | Done |
| Anisotropic Texture Filter | Done |
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Version 0.3 (Released Date: 2008-12-08)
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| Feature | Status |
| Initial approach to move NPC on battle | Done |
| Only draw battle move circle if have move actions | Done |
| Initial approach to NPC select the target to attack | Done |
| Define sound effects per map | Done |
| New Models | Done |
| Character level up | Done |
| Comic book cutscenes | Done |
| Optimizations for outdoor rendering | Done |
| Ranged options (sound volume, for example) changeable with a fill bar | Done |
| Disable particles if no GL_Point extensions found (it will fix a segfault at the outdoor map) | Done |
| Fix a bug at mouse coordinate (Screen->World) | Done |
| Keep window state on map change (opened/closed) | Done |
| Put Farview Distance as a Game Option | Done |
| Re-enabled the outdoor terrain view frustum culling | Done |
| Fix a bug when inserting a completed mission on mission controller | Done |
| Fix a bug for inventory menu limits | Done |
| Add icons to menus | Done |
| Briefing at its own window | Done |
| Load/Save Functions | Done |
| Barter | Done |
| Receive XP on killing, trickering and completing missions | Done |
| Use of heal itens | Done |
| New MiniMap Draw Method | Done |
| Walls with different textures per side | Done |
| MapEditor: tool to cut walls (knife) | Done |
| New Missions | Done |
| New Maps | Done |
| Skill checks at dialogs | Done |
| Finish the combat system implementation | Done |
| Define multitexture as option (improve critically the outdoor rendering at old graphic cards, but disable the terrain texture splatting) | Done |
| Fix Sun/Moon Position | Done |
| Continuous walk with mouse | Done |
| Call a read-only skills window at character's window | Done |
| Use of Computers | Done |
| Implement GUI tabBox | Done |
| Define sound's interval time before loop | Done |
| English spelling fixes (thanks to Elizabeth) | Done |
| Fixed a bug at IA Script variable type check | Done |
| VIM syntax files for DNT Script and Dialogs Languages | Done |
| Use tabBox for Options and Inventories windows | Done |
| Option: Show Enemies Battle Circles | Done |
| Option: Auto End Turn | Done |
| Apply Classes Saves and Bonus to Characters | Done |
| Full French Translation (again, thanks to Elizabeth) | Done |
| Getting user name and home on Windows | Done |
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Version 0.2 (Released Date: 2008-06-08)
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| Feature | Status |
| Meteors and FireSpheres | Done |
| Fix Bug on Remove no more used Models, and when dead with itens | Done |
| Indoor Reflections | Done |
| Apply Race and Class Skills Costs (1), not (2), and Skill Level Limits | Done |
| Do some adjusts to the A* | Done |
| Smooth Camera Movements | Done |
| Workspace for compiling at M$ Visual C++ 6 | Done |
| Use of some weapons | Done |
| First Tutorial game maps | Done |
| Missions | Done |
| Initial stage story put on game | Done |
| More objects | Done |
| More characters | Done |
| More possible actions | Done |
| Define Script thing to rule the NPC behavior when not in battle mode | Done |
| Make some Tutorial Missions | Done |
| Terrain texture splatting | Done |
| Finish the scalable collision detection system | Done |
| Messages on 3D world | Done |
| Convert all objects from .obj to cal3D | Done |
| Script Language Implementation | Done |
| Rewrite the GUI Renderer | Done |
| Translate the code fully to English | Done |
| Use GNU gettext for internationalization | Done |
| Apply Race and Classes Attributes Modifiers | Done |
| Don't let camera inner terrain and large objects | Done |
| Use SDL_ttf for text fonts | Done |
| Option to set screen resolution | Done |
| Item Information Window | Done |
| Better dynamic lights | Done |
| Fix Bug on NPCs Fight Animations | Done |
| Add make install | Done |
| TextBox display text of various sizes, fonts and colors at same time | Done |
| Anti-Aliasing | Done |
| Playable Character Information Window | Done |
| Optimize Static Scenery Objects Render | Done |
| MapEditor: File Browser | Done |
| Show races/classes/alignments in alphabetical order for any language | Done |
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Version 0.1.1 (Released Date: 2007-05-20)
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| Feature | Status |
| Defined 35 FPS as the minimum one, instead of 50 FPS | Done |
| Fix Bug on Makefiles (they aren't using things defined at the autoconf) | Done |
| Fix Bug on A*: request a new path when not finished the movement to one maybe result in a crash | Done |
| Fix Bug on .obj models definitions | Done |
| Fix Bug on the inventory HEAD | Done |
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Version 0.1 (Released Date: 2007-05-11)
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| Feature | Status |
| General Particle System | Done |
| Fire | Done |
| Smoke | Done |
| Blood | Done |
| Snow | Done |
| Waterfall | Done |
| Some Other Effects | Done |
| Some AI | Done |
| Character Navigation by Mouse (A*) | Done |
| Some possible actions | Done |
| More Characters | Done |
| More Objects | Done |
| Dialogs with NPCs | Done |
| Rules System | Done |
| Max Range of Action | Done |
| Inventory | Done |
| Take itens, bring itens | Done |
| Engine Optimization | Done |
| Better Sky | Done |
| New Animations | Done |
| Camera follow active character on height | Done |
| More Sound Effects and Musics | Done |
| Bugs Fixes | Done |
| Dynamic Grass | Done |
| Fight System | Done |
| Doxygen Code Documentation | Done |
| Full Character Creation | Done |
| A Full Working MapEditor | Done |
| Dynamic Lights & Fog per map | Done |
| Fuzzy Logic | Done |
| OpenAL for Audio | Done |
| GUI more smooth and Functional | Done |
| Camera Full Controlled by Mouse | Done |
| Road | Done |
| Time of the Day | Done |
| Highlight portals on mouse over | Done |
| Camera Modes (Drive and Follow) | Done |
| More Options | Done |
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Version 0.0.2 (Released Date: 2006-03-17)
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| Feature | Status |
| Support to Cal3D format for character models | Done |
| Support for sound and music (SDL_Mixer) | Done |
| Create some animations | Done |
| Converts GUI to Graphical Engine | Done |
| Add color mouse cursors | Done |
| Colision detection more permissive | Done |
| Makefile to compile on window$ (Dev-C++) | Done |
| MiniMap | Done |
| Constant character & camera velocity | Done |
| Initial menu | Done |
| Loading Screen | Done |
| Functional and VERY ugly map editor (only on CVS) | Done |
| Some new objects and NPCs | Done |
| Options | Done |
| Map to map navigation | Done |
| New test maps | Done |
| Skill Window | Done |
| Objects Orientation | Done |
| Better Floor & Walls Representation | Done |
| Variable terrain height | Done |
| Object pass throught | Done |
| Interactive Doors | Done |
| Mouse Selection | Done |
| Sky Dome and Fog | Done |
| Full English & Portuguese support | Done |
| Partial French & Spanish support | Done |
| Bugs Fixes | Done |
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Version 0.0.1 (Released Date: 2005-05-30)
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| Feature | Status |
| View Frustum Culling | Done |
| Static LOD (Level of Detail) | Done |
| First Implementation of Colision Detection | Done |
| First Step to animation (body division) | Done |
| The Character can Walk (erh, fly??) | Done |
| Camera Full Movimentation | Done |