================================================ | Version 0.4 | ================================================ - New mission; - New maps; - New models; - In-game comic book objects (items); - Tutorial to the battle system (as a comic book); - Way to populate NPCs initial inventories; - Balanced Barter Imposition Tests; - Ammo for Weapons; - Cancel Barter when the character is far; - Using weapon sound effect (if exists) when using it to attack; - Define Keyboard keys at options; - Setting the difficulty to use medical itens as AC/2; - Projective Shadows for outdoor; - Change target enemy color under battle mode; - Fixed a bug at sound controller when exiting game; - Fixed a bug at some models reflexion; - Fixed bug when loading game with inventory window opened; - Fixed bug that let you use itens without attack actions; - Fixed bug at PC orientation angle after loading a game; - Fixed Save Files to save Character Experience points (forgot!); - Fixed a bug of lost object when trying to equip a weapon by "using it" when already have another weapon eqquiped; - Fixed a bug on DNT installation of bin directory and default options file; - Fixed a bug when sound effect file doesn't exist; - Minimap More closer (and translatable); - New tabButton style to listText; - Low intelligence character can only speak gibberish; - Exit battle mode when no more enemies in battle range; - Keep NPC Psycho Status at modState; - Use more objects (soda machine, paints, ammo, books); - Missions Journal Window; ================================================ | Version 0.3.2 | ================================================ - Fixed a bug on saveWindow when saving over an existent save file; - Fixed a bug on script's interpreter of "else if" jumps; - Fixed a bug that keeps dead characters alive after save file load; - Fixed mouse 3d world projection outside the indoor map limits; - Fixed the text input on saveWindow (was too slow); - Fixed a bug of losing the equipped weapon after loading save file; - Fixed for Santa model completly finish the die animation; - Fixed to update health bar after load save file; - Showing "Mission Failure!" at 3D messages (not only on briefing) when fail to complete a mission. ================================================ | Version 0.3.1 | ================================================ - Running Animation/Action/Option for Playable Characters; - Anisotropic Texture Filtering; ================================================ | Version 0.3 | ================================================ - Briefing now has its own window; - Added icons to menus; - Fixed a bug for inventory menu limits; - Fixed a bug when inserting a completed mission on mission controller; - Re-enabled the outdoor terrain view frustum culling; - Put Farview Distance as a Game Option; - Optimizations for outdoor rendering; - Keep window state on map change (opened/closed); - Fixed a bug at mouse coordinate (Screen->World); - Disable particles if no GL_Point extensions found (it will fix a segfault at the outdoor map); - Ranged options now changeable with a fill bar; - Only draw battle move circle if have move actions; - Comic book cutscenes; - Barter; - Define multitexture as option (improve critically the outdoor rendering at old graphic cards, but disable the terrain texture splatting); - Fixed a bug at sun/moon position; - Continuous Walk with Mouse; - Calling read-only skills window at character's window; - Define sound's interval time before loop; - Define sound effects per map; - Walls with different textures per side; - MapEditor: tool to cut walls (knife); - New MiniMap Draw Method; - Use of heal items; - Fixed a bug at IA Script variable type check; - VIM syntax files for DNT Script and Dialog Languages; - Skill Checks at Dialogs; - Receive XP on killing, trickering and completing missions; - Use of Computers; - Initial approach to NPC select the target to attack; - Initial approach to select better attack to NPC use; - Initial approach to move NPC on battle; - Initial approach to NPC use other actions than attack actions at combat; - Implemented GUI tabBox; - Use tabBox for Options and Inventories; - Option: Show Enemies Battle Circles; - Option: Auto End Turn; - New Missions; - Finish the combat system implementation; - Applying Classes Saves and Bonus to Characters; - Character level up; - New Maps; - New Models; - English spelling fixes (thanks to Elizabeth); - Full French Translation (again, thanks to Elizabeth); - Load/Save Functions; - Getting user name and home on Windows; ================================================ | Version 0.2 | ================================================ - Meteors and FireSpheres - Indoor Reflections - Apply Race and Class Skills Costs (1), not (2), and Skill Level Limits - Some adjusts to the A* - Smooth Camera Movements - Workspace for compiling at M$ Visual C++ 6 - Use of some weapons - First Tutorial game maps - Missions - Initial stage story put on game - More objects - More characters - More possible actions - Script thing to rule the NPC behavior when not in battle mode - Make some Tutorial Missions - Terrain texture splatting - Finished the scalable collision detection system - Messages on 3D world - Converted all objects from .obj to cal3D - Script Language Implementation - New optimized GUI Renderer - Translated the code fully to English - GNU gettext for internationalization - Applying Race and Classes Attributes Modifiers - Don't letting camera inner terrain or large objects - SDL_ttf for text fonts - Option to set screen resolution - Item Information Window - Better dynamic lights - Added make install - TextBox display text of various sizes, fonts and colors at same time - Anti-Aliasing - Playable Character Information Window - Optimized Static Scenery Objects Render - MapEditor: File Browser - Showing races/classes/alignments in alphabetical order for any language - Fixed Bug on remove no more used Models and dead with items; - Fixed Bug on NPCs Fight Animations; - Fixed Bug on configures; - Other minor bugs fixes; ================================================ | Version 0.1.1 | ================================================ - Fixed Bug on Makefiles (they aren't using things defined at the autoconf); - Fixed Bug on A*: request a new path when not finished the movement to one maybe result in a crash or allow the character to move on a forbidden area; - Fixed Bug on .obj models definitions; - Fixed Bug on the inventory HEAD; - Defined 35 FPS as the minimum one, instead of 50 FPS; ================================================ | Version 0.1 | ================================================ - Fight System; - Particles System; - Particles (blood, fire, smoke, waterfall, snow); - Dynamic Grass; - Inventory; - Dialogs with NPCs; - Some AI; - Rules System; - Character Navigation by Mouse; - Full Implemented Rules for Character Creation; - Dynamic Lights & Fog per map; - Engine Optimizations; - Better Sky; - Some possible actions; - Max Range of Action; - Uses OpenAL for Audio; - New Animations; - New Models; - New Musics and Sound Effects; - New Maps; - Use some itens; - Use some weapons; - More Options; - Roads; - Fuzzy Logic; - Take itens; - Time of the Day; - Highlight Portals when mouse over them; - GUI more Smooth and Functional; - Camera can be controlled by Mouse; - Camera follow Active Character on height; - Camera Modes (Normal, Drive) - Doxygen Documentation for Code; - Use of Autoconf; - Minor Bugs fixes; ================================================ | Version 0.0.2 | ================================================ - Support for Cal3D format for character models; - Support for sound and music (SDL_Mixer); - Some animations added; - Gui is now avaible on graphical engine; - Colision detection more permissive; - Makefile to compile on window$ (Dev-C++); - MiniMap implementated; - Constant character & camera velocity; - Initial menu; - Loading screen; - Some new objects and characters added; - Map to map navigation; - Added Options Screen; - Objects orientation possible; - Better Floor & Walls Representation; - Variable terrain height; - Object pass throught added; - Interactive Doors Added; - Objects Selection; - Optimized intern map representation; - Colored mouse cursors; - New things on maps; - Wrote player's book document; - Skill Window; - Full English & Portuguese support; - Partial French & Spanish support; - Some bugs fixed. ================================================ | Version 0.0.1 | ================================================ - First Release of DccNiTghtmare; - View Frustum Culling; - Static LOD; - First Implementation of Colision Detection; - First Step to animation (body division); - The Character can "Walk" (erh, fly??); - The Camera can move.