News
2010-08-15
DNT 0.6 is out, mainly implementing the capacity of use talents. Now the game's engine is nearly fully implemented (only few things need to be done).
For the 0.7 release, we'll implement the remaining things, but the focus is on improvements at dntMapEditor.
For next releases we'll focus mainly on content creation. That's it.
2010-06-04
As you can see, we have a new logo: more clean and suited to the game style...
2010-04-13
DNT 0.5.1 is released: fixing some bugs, adding the russian translation and support to AmigaOS4.
2010-03-23
DNT 0.5 is released!
2009-12-11
Ok, we are again late to another DNT release. Reasons? Not enough time, not enough contributors. DNT 0.5 will be somewhere in the 2010 beginning (January-February)...
2009-06-22
DNT 0.4 is out! Now licensed under GPLv3.
Go and download it before the world's collapse...
2009-06-10
From version 0.4 and later, DNT will be released under GPLv3 (instead of the current Public Domain one).
2009-05-19
We are now using
sourceforge's GIT as the control version system for DNT files, and no longer CVS.
2008-12-17
DNT 0.3.2 is out, with some critical
bug fixes (mainly related to the load/save games).
Update your DNT to avoid loss your progress!
Now the focus is back to the version 0.4.
2008-12-15
Do you also think that walk on large maps
is a pain? So the DNT 0.3.1 is for you: now you can run with your character.
Also, at 0.3.1 release, you can turn on the OpenGL anisotropic texture filtering.
That's all.