News
2011-12-19
That's right, you heard right, the secret word for tonight is Mud Sh..., no DNT 0.8!
DNT 0.8 is released: changelog
here, downloads
here, screenshots
here and the complete walkthrought
here.
Have Fun and remember: DNT is always in need of more people to create it!
DNT is now a 7 years old project... time goes fast...
2011-02-28
DNT 0.7 is out, with a new particle editor and an improved map editor (see the video bellow for an example of using the dntMapEditor).
It also have some improvements to the game GUI and some other things (see full changelog here).
Unfortunally, I couldn't implement all the things I wanted (time is a problem here!), and the editors are yet not so polished as I wanted it to be. New missions only on the next releases...
2010-08-15
DNT 0.6 is out, mainly implementing the capacity of use talents. Now the game's engine is nearly fully implemented (only few things need to be done).
For the 0.7 release, we'll implement the remaining things, but the focus is on improvements at dntMapEditor.
For next releases we'll focus mainly on content creation. That's it.
2010-06-04
As you can see, we have a new logo: more clean and suited to the game style...
2010-04-13
DNT 0.5.1 is released: fixing some bugs, adding the russian translation and support to AmigaOS4.
2010-03-23
DNT 0.5 is released!
2009-12-11
Ok, we are again late to another DNT release. Reasons? Not enough time, not enough contributors. DNT 0.5 will be somewhere in the 2010 beginning (January-February)...
2009-06-22
DNT 0.4 is out! Now licensed under GPLv3.
Go and download it before the world's collapse...
2009-06-10
From version 0.4 and later, DNT will be released under GPLv3 (instead of the current Public Domain one).
2009-05-19
We are now using
sourceforge's GIT as the control version system for DNT files, and no longer CVS.